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AI Insights · Timothy · January 2022

Top 5 Fidget Toys Games in Russia Q4 2021

Discover the performance of the top 5 fidget toys games in Russia during Q4 2021, including weekly trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games in Russia Q4 2021

In the fourth quarter of 2021, the top 5 fidget toys games on a unified platform in Russia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each of these popular apps.

Antistress - Relaxing games from Moreno Maio saw a significant increase in weekly revenue, starting from around $67 at the end of September and peaking at approximately $266 in the week of December 13. Weekly downloads for the app were also impressive, reaching a high of about 89.4K in the week of December 13, although there was a drop to 42.4K by the end of December. The app maintained a strong user base with weekly active users peaking at 945.6K in mid-November before declining to 662.5K by the end of the year.

Slime it: Slime Game Simulator by Slime4Fun had modest weekly revenue, with a peak of $228 in the week of October 25. The app's weekly downloads were relatively low, with a peak of just 51 in the first week of November. Weekly active users saw a slight decline from 535 at the end of September to 397 by the end of December.

Fidget Toys 3D from Tran Dinh Hung experienced consistent weekly revenue, peaking at around $53 in early December. Weekly downloads for the app remained strong, reaching about 92.4K in early October before settling at around 61.8K by the end of December. The app's weekly active users showed fluctuations, peaking at approximately 191.5K in early October and ending the year at around 126.4K.

Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD had a stable weekly revenue trend, peaking at $26 in the final week of December. Weekly downloads were modest, with a high of 3.2K in early October, dropping to around 226 by the end of December. The app's weekly active users decreased from 8.6K at the end of September to 1.3K by the end of December.

Squishy Ouch: Fidget Toys, also from WANNA PLAY GAMES LTD, had minimal weekly revenue, peaking at $56 in mid-November. Weekly downloads started strong at 37.9K at the end of September but declined to just 332 by the end of December. The app's weekly active users saw a significant increase to about 64.6K in late November, before decreasing to 16.3K by the end of the year.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022